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Windbound xbox one
Windbound xbox one









windbound xbox one

When contacted the team behind Windbound have mentioned that it was an issue within Unity’s engine that they had no control over unless Unity issues a patch. The last thing I’d like to mention can’t be put too much on the developers, but the game did crash on me twice while playing. They weren’t so bad that I never got used to them, but it just took a little time. They look good but the buttons for them are a bit awkward and it is hard to get around them initially. My second issue is that the menus are a little odd to navigate at first. Once I had it, hunting became a matter of choosing a good vantage point and lining up the shot, instead of getting gored to death by an animal ten times my size. As a side note, there are perks that can be acquired between chapters and I chose the one that grants an unbreaking bow – easily the best choice. The bow has a bit of a charge time like the sling, which can be mildly tedious, but it is much easier to use overall and works great at long distances. The spear is a good starter weapon since it’s so easy to make, and it ensures killing pigs for food is much easier.īut, even better is the bow. That being said, I was much more at ease using the spear and bow. I know this has no real bearing on the game itself but it would be so much more satisfying if the development team could change it. To the second point, I know the animation shouldn’t bother me so much, but the sling’s chord is never taut while being spun around. Which I suppose makes sense for it being the first weapon. To my first complaint, walking and aiming with the sling is a bit finicky and the charge time on using it is rather slow, so it becomes very hard to use it effectively. More specifically I did not like the sling – it is awkward to move around with and the animation for it is off. The first is in regards to the combat, which I didn’t enjoy starting out. I really only have two complaints about Windbound, both of which became more manageable the more I played. But I never got myself in a situation where I was genuinely concerned about my boat being trapped. But, while odd, this is probably a good thing since it would make it very easy to get the boat out of any tight spot. “Push” is putting it mildly though punt is probably more accurate because it gets some air. When the boat lands on the shore, it’s possible to push it back out to sea when you want to resume your journey. The boat itself, while I occasionally managed to hit a reef, or crash into what some may call an obvious rock, never got stuck.

windbound xbox one

I never rubber-banded off the deck or had to worry about suddenly drowning in the middle of the ocean. This is where most games with moving vehicles struggle a moving character model on top of a moving vehicle usually feels really odd but Windbound does a great job of optimizing the physics. Once you actually have a sail you can leave it unfurled while at sea and move around your boat to tend to your campfire and manage your inventory. The sailing mechanics have been designed to emulate the feeling without being too much of a chore and it strikes a good balance. The boat physics themselves are some of the best I’ve experienced in a game. It’s a mobile base that will stick with you through each chapter of the game. As you explore more islands and gather more resources, you’ll be able to add a sail, expand your boat with platforms, and construct improvements like campfires to cook with and baskets to store your supplies. You start off by building a simple grass canoe and you have an oar to row along with. I think the core features of Windbound are found in the boat building and sailing, and they really are the best aspects of the game, as they should be. There are subtle story elements present throughout but first and foremost the focus is the gameplay. There is a standard survival mode where death means restarting from the very first chapter, and then another mode that lets you restart at the beginning of whichever chapter you died on. There are five chapters to progress through and two difficulty settings. Windbound features a rogue-like procedurally-generated survival world, in which you take control of Kara, a warrior abandoned on the Forbidden Islands – her clan missing after being separated in a violent storm.











Windbound xbox one